From my experience, the first track is always data and any subsequent tracks are audio - at least for PlayStation 1 games.Unfortunately, emulators and virtual drive managers wont load multiple tracks automatically.
![]() They need something called a cue sheet, which is a special textfile that works as a tracklist. For ePSXe, it seems that you can load the first bin directly, but background music will be missing and youll be disappointed. I tried three different ones - Thorsts CueMaker, Liors Cue Maker 2.4 and Liors Cue Maker unknown version. Unfortunately, neither of the tools seem to support games with multiple bin files and since these games are the ones that wont have music without a cue sheet, these tools dont really solve the problem. This assumption seems to hold true for every PlayStation game I have tried so far. The dropzone is used to read the filenames of the bins, so this webpage can generate a cue sheet for you. Gameshark Ps1 Bin And Cue .Exe Or WhateverCopy the content into notepad.exe or whatever you prefer and save it in the same folder as your game bin files. You should have one folder per game and inside that folder, you should have the bins and the cue file. Keep in mind that the cue file references your bin files, so you feel a strange urge to rename the bin files, your cue sheet must be updatedregenerated to match the changes. While the name of the cue file itself doesnt matter, its probably a good practice to name it after the game.
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